Duration: 5 Months | Role: Solo Developer
BulletFish is an endless arcade-style survival platformer created in Unity 5. Players extract highly-prized sashimi from the titular BulletFish and achieve high scores.
TECH: Unity 5 | C# | WebGL | Paint.Net | Excel | Trello | Toggl
- Achieved Low Coupling and High Cohesion in Programming
- Collected/Analyzed Playtester Session Data via Google Forms
- Produced Various Aesthetically Suitable Particle System Effects
Retroactive Dungeon Crawling via Exploration and Death
Duration: 32 Hours | Role: Solo Developer
RetrOrienteering is an old-school dungeon crawler created solo in Unity 5 for PTBO Game Jam 03. Production was centered around the jam theme “Retro Flashback.“
TECH: Unity 5 | C# | WebGL | Graph Paper!
- Modular and Decoupled Implementation of Gameplay Systems
- Iterative Balancing of Enemy Encounters and Player Resources
Hover Mouse over Images for Details
A Bring-Your-Own-Journalistic-Professionalism-Standards Business Simulator
Duration: 48 Hours | Role: Solo Developer
BEST SOLO PROJECT RUNNER UP
at PTBO Game Jam 02 in Age Under 29 Bracket
News Abuse is a retro business management game created for PTBO Game Jam 02. Production was centered around the jam theme “Fake News.” Players choose story leads of varying credibility, reader interest, and political alignment to assign to writers.
TECH: GameMaker Studio | GML | Sheer force of will
BINDING OF RELATIVITY | October 2017
Led a team of first time game jammers to success as the only experienced developer in the group. Created for the UOIT GameDev Society annual game jam.
BUSHIDO BOATS | Holiday 2017
Local multiplayer deathmatch dueling game created for Minimalistic Jam 2 in Unity. The source code can be found on my GitHub.
UNREAL ENGINE 4
August 2017 – Present
I have experience with Blueprints, level construction, and lighting acquired in a variety of projects. I intend to use Unreal to develop my future 3D games.
CHOICESCRIPT AND TWINE
March 2017 – Present
I’m quite passionate about player agency and game narratives. I intend to unify my fiction writing experience and game development skills in a future project.
ZDOOM WAD DESIGN
November 2015 – September 2016
Making Doom WADs was a large part of discovering my passion for making games!
My last mod was a 5400×5400 E1M1 Doom II map which featured encounters and environmental lighting details I scripted myself, and an original MIDI soundtrack I composed using Anvil Studio. Download DemonFries.wad here!
Elisha Sarkis is a highly self-driven Game Developer with Design aspirations.
He spends every possible moment in the pursuit of making games, and marries technology and creativity 24/7.
© Elisha Alexandre Sarkis